Water, Fire, Sand. Water, Fire, Sand. Fetch, puzzle, progress. Fetch, puzzle, progress. Over and OVER again!

User Rating: 7.5 | The Legend of Zelda: Skyward Sword WII
Cons:
- Way too much revisiting same areas.
- Same set of enemies every dungeon and in all areas with small differences
- Three repetitive themes for dungeons and areas: Water, Fire, and Sand.
- "Fi", the assistance throughout your journey tells you really obvious things. For example, everytime you have 3 hearts left, she will want to tell you that your hearts are low and you should find some. No sh**!
- No incentive to upgrade weapons and equipment to high or max levels, because it rarely will give you extra aid. For example, upgrading your bow to the highest level is pointless because you can only use it against normal enemies. But normal enemies die with the standard bow and arrow usually, already.
- Picking up treasure can be very annoying. Since everytime you pick up a treasure in an area, link will hold the treasure up in the air for 3 seconds, then another 5 seconds shows you your collection menu. This really breaks the pace of the game.
- Flying around in the sky, especially far locations, can lose its charm, to the point where you just want to skip the flying and just reach the destination.
- Very few character bonding and storyline engaging cutscenes until the last part of the game.

Pros:
- The relationship between link and Zelda is deeper and more interesting than previous Zelda titles.
- Puzzles are good and distinct.
- Motion controls has its faults, but overall it is a great addition
- The addition of stamina for Link.
- The game makes great use of the motion plus feature, for example, by having enemies force you to swing in a certain direction.
- The puzzle in the final dungeon was very well thought out. In my opinion, the best dungeon in all of the Zelda series.
- Very satisfying, well explained and lovely ending.
- Final battle is intense which gives a nice climax to the game.