User Rating: 4.3 | The Legend of Zelda: The Wind Waker (Limited Edition) GC
First off, I own a PC and all three major consoles: PS2, XBox, and GC. So I am not a fanboy. Over the holidays I decided to play KOTOR (awesome 10/10), Final Fantasy X-2 (loved it 9.5/10), and Zelda Wind Waker. Having read all the reviews for Wind Waker I was excited to finally play it. I had very high expectations for this game, I really wanted to like it, but in the end I was dissapointed. Big time. First off, this is not an RPG. Not even close to being an RPG. It has far more in common with a platformer like Jak and Daxter than anything else. I really hate platformers and jump puzzles, so right there I was hating the game after the first few hours. Everyone kept saying how great it was, though, so I decided to try and like it for many more painful hours to come. About 20 hours in I finally decided it was no longer worth it and I put the game up for good. I kept trying to find the good but was never able to. Here is my list of complaints: 1) The graphics are bland, repetitive, and boring. On the surface they look good, but when you are in a dungeon for an extended period of time, every level and room seems boring and drab. A perfect example is the Forbidden Woods which I got so tired of looking at after a few hours. 2) There was no story, no character development, no interesting NPC's, and the dialog was short and uninteresting. There was no voice acting except for the occasional and often repititive exclamation from a character. If I am playing a game like this, at least give me a decent story to make it interesting. 3) The game is tedious to play. I hate a game where I have to attempt the same jump 30 times, and every time I attempt it I have to go over 10 other jumps to get to that one spot. At least let me save after each jump so in case I miss it I can just reload or something. Another tedious element of this game is the monsters. The things that stick to you when you run were lame, the helicoptor things were lame, the goblins were lame. The combat was more of an obnoxiuos distraction than anything else. Compare this to FFX-2 and KOTOR where the combat is one of the things I loved about the games. This is one case where I am in complete disagreement with most of the gaming community. Oh well, I think I'll go play KOTOR again. That is a game that is everything Zelda is not: it has a great story, excellent voice acting, real RPG elements, much better graphics, better combat, and zero jump puzzles.