Are we treading into new ground with Twilight Princess or is this a disappointing flop of a game?
Story
The plot in this game is obvious if you've played previous Zelda games. A young man from a small village sets out on an adventure, traveling to dungeon after dungeon picking up important pieces special to the overall story. It is also safe to mention that there are two different worlds existing in this game, a Light and Dark world. You will be alternating through both worlds as you progress through the game. Although it is the same formula of dungeon crawling, our hero Link is aiding a banished Twili creature named Minda.
To elaborate, Twilight Princess takes on a new method of traveling with Minda doing her dirty work. Other than that particular twist, this is the same Zelda game you've been playing since the dawn of time. It's predictable in a sense, but there are surprising scenes that stick out and we'll leave you satisfied with what's on the table.
Gameplay
The Zelda port to the Wii takes on a completely set of different controls compared to the original Gamecube game. The Wiimote and the Nunchuck are both used, the swinging the Wiimote allows Link to use his sword freely while the Nunchuck controls our hero's movement across the world. As said before you will be traveling dungeons seeking important items valuable to the storyline, as well as weapons and handy tools. Bosses in the dungeons are well put together, but are too too easy. In between the dungeons you will have free time to complete side missions and explore unknown areas.
First I will say that the Wii controls aren't perfect. You will be able to flick the Wiimote rather than have that realistic sword swinging and slashing. Although this feature is disappointing there is a brightside, that being the fact that the setup of the controls is quick and painless. Moving to your inventory and selecting items is a breeze. It's safe to say that the dungeons are fantastic and indepth, however a few are either boring or confusing to the point of losing juice in your fun meter. That being said it would have been nice to see something new to the series. You will be able to predict when and where the next dungeon will lie.
Graphics/Art
The Twilight Princess has taken a liking of a new art style this round, it's definitely a 180 from the last Zelda title using cell shading. This game is obviously more dark and vibrant in this respect. The environments have a unique atmosphere and they add to the overall experience of the Zelda world. It is enjoyable to stare at your surroundings over a cup of tea.
Closing Statement
The Wii version of a Gamecube port stands on level ground with minor bumps and bruises. The game is easy and it will take you at least 20-30 hours on your first playthrough, that doesn't include finishing off those wonderful side missions. In short Twilight Princess for the Wii is worth your hard earned money.