While it doesn't utilize the Wiimote to it's best, it's still an amazing game. A recommended first buy.

User Rating: 8.4 | The Legend of Zelda: Twilight Princess WII
Zelda Twilight Princess may seem a bit odd at first, but once you get your green tunic, sword and shield the fun really starts. Unlike previous Zelda games, you don't attack by mashing buttons, but rather use the Wii's revolutionary motion sensing. While it is rather basic, it can still be a fun way of slicing your enemies. Alot of the shield moves can be tricky to pull off if you aren't in the right position, it's especially hard for those of us who like to lean in an almost laying position. The best part of the motion sensing though is not the sword play, but rather the aiming system. You point your remote at the screen to aim your slingshot, arrows, clawshot and a whole variety of different equipment. Overall, it works well and I prefer it over regular controls - it could just use some tweaking.

The dungeons are well designed but are a bit more straightforward then previous Zelda games with little to no puzzle solving required. The bosses on the other hand are much, much funner then in any Zelda game to date required a little more stratergy then usual. You will obviously need a special item to defeat them, one of which can be found in each dungeon including the Clawshot, arrows and ofcourse a new additon, a spinning top you can ride along walls. Some of the previous items have gotten beefed up to, for example you can now use Bomb Arrows, Water Bombs and your Boomerang has a wind like ability and can lock onto multiple targets.

The graphics in this game are nice, although not really up to standards. There is also the lack of voice acting which may be a little offputting at first but it works well for the Zelda series. Would you want to hear, say, Marios voice in his games? It would sound a bit odd, huh?

Overall it was a nice game but could have used a polish, but seeing as it was originally made for the GameCube and not the Wii it is understandable.