The most anticipated game of the while could've accomplished a lot more.
User Rating: 9 | The Legend of Zelda: Twilight Princess WII
The Legend of Zelda: Twilight Princess. Just reading those words before November 19th was enough to send shivers up most Zelda fans' spines and femurs. So I just beat the game today and whatnot, and I'll do my best not to spoil everything. This is just a way for you to see why or why not you should get this game. Alrighty, this game is good. Not excellent, not mind-blowing. It's simply "good." It does not match the standards set by Ocarina of Time, nor the pure originality of Wind Waker (my personal Zelda favorite). The main flaw with Twilight Princess is that it does not feel like a Zelda game. It lacks a certain Zelda buzz and atmosphere. From the first time you're dragged into the Twilight and turned into a wolf, you should know that this is NOT the normal-style Zelda romp. I'm not saying wolf gameplay is bad, but when you're forced to collect little specs of stuff for certain animal spirits, things really DRAG. ON. After the first three dungeons, though, no more menial fetch questing. The music in this game was almost horribly done. The game's Kakariko/Death Mountain area has the most memorable remixes, but otherwise....Everything is bland. Thw Twilight is almost annoying, as it consists only of chimes and pulses. After beating every dungeon's memorable boss (excluding number seven, which was LAME), you'll forget the temple's music. Boss battles have the best music though, so don't worry. Blah blah blah, done here. It's good, not great. You get it.