Generic Temple Raid! Generic Fight Scene! Generic Plotline
Good, now you know how badly i found the game-we can move on. In this game, dying is not a problem. While unlike other games cough princeofpersia cough you CAN die, it doesn't set you back at all. It respawns you with 3 hearts (The average amount) and you can try again. And again. And again. Then you realise you are in the wrong freaking room and have to find your way to Generic Temple Room 1 to start your quest for the monkey guys AGAIN. Yes if you picked that up, the first temple is about monkeys. In the game, you cannot actually talk, you just get 3 dots appear on your screen whenever you are asked for a reply. And while you might think the ability to save anywhere is great. In a temple it sends you back to Generic Room 1.
So Goods and Gripes
Goods
-They probably won't remake this AGAIN.
-The battle controls are above average.
-Long.
Gripes
-REAAAAAAALLY Slow to get anywhere.
-Quests without hints can feel too open worlded
-Generic (But you probably picked this up)
-No interesting characters
-This is the one time i have ever wished for a filler.
-Sound is boring.
-TOO Long.
All in all, Link and Zelda are two characters who seem to be able to perpetuate themselves through time by remaking their story again and again. Hell, It's like reading a Garth Nix book series. So until Nintendo lay off their generic, repeditive characters, i'm laying off nintendo. (Playing their games that is, im still quite happy to pay them out.) Please give us a sword baring ninja cross gangsta nintendo-owned character who has emotions so I can get out of the mental ward!
That Be-eth all!