An excellent game in it's own right, but it just doesn't hold true to the Zelda name

User Rating: 9.5 | The Legend of Zelda: Twilight Princess GC
Gameplay: Its the same as you would come to expect. Link's animation is very smooth, the new elements (swinging your sword while running, playing as a wolf) are welcome additions, all the items work very nicely. I didn't like the camera control on this game however, it didn't seem to work as well as in the Wind Waker. Also, it seemed like I had to press a button a few times to get my sword out and swinging, a little annoying but nothing that really affected the game. 10/10

Graphics: Ah, what an issue this seems to be. Overall, everything looked amazing. From an artistic standpoint........ absolutely awe-inspiring. After completing the game, it was very obvious how much work went into this project and how intricately it was done. The lighting and water effects were amazing, especially the bloom effects in the twilight realm. The textures were an issue though. If one were to use the camera to look closer at an object, they would most likely find that the texture of it to be very blurry, not even up to N64 standards. Another thing I noticed was that when Link stands close to a wall, his sword will move through it as if it isnt solid. Links hat will sometimes pass through his shield as well. That is totally unacceptable for Gamecube technology, but thankfully it wasnt too hampering. 9/10

Sound: I have to agree with everyone else on this and say that Nintendo missed a big opportunity by making most of this music in this game MIDI. Most of the music was excellent though, MIDI or orchestrated. The Hyrule overworld theme is breathtaking, Faron Woods is mesmorizing, and the Lost Woods remix is calm and eerie. I was very disappointed in the Dungeons music though! What little music there was, I should say. Every dungeon it seemed had very subtle, repetative music. There is nothing close to the Brilliance of Ocarina of Time's captivating Spirit Temple theme, nor does Twilight Princess's music's subtlty work like it did in say, The Deku Tree Dungeon. What's good is excellent, but what isn't good... is very unmemorable and disappointing. 8/10

Value: This is a lengthy game, and throughout most of it, its quite entertaining and fun. Though what with destroying twilit insects to get to dungeons (and more than once, going to one dungeon immediately after you finished another) and travelling across Hyrule's massive fields, the value gets a little bit of a detraction. Still, there are many sidequests and fun things to do. Once I finished, I immediately wanted to start again. 9/10

My tilt: Over all, This game was excellent and I couldn't give my tilt anything lower than a 10. Yet, I still feel this game was rather uninspired. I guess the hype for this game was its ultimate downfall as well. I wanted to revisit the Kokiri Forest, 100 years later. I wanted to go back into Death Mountain and see the Goron's palace (The little outside community that they have in this game just didn't do it for me). I wanted to hear more about this story and how it related to the other Zelda games. I wanted that feeling of being in a magical fantasy land, like I did when I played Majora's Mask and Ocarina of Time. It just wasn't there in this game. It felt lonely and a little too realistic for a Zelda Game, more like Metroid Prime than anything else. After all my complaining and criticism, please don't get me wrong. This is a very enjoyable game, and is a must buy for cube and wii owners. It just isn't up to par with the other Zelda titles. Lets hope that, next time around, we can get a revamped Zelda with that classic feel still attached!