Easily the best Zelda since Ocarina of Time.

User Rating: 9.7 | The Legend of Zelda: Twilight Princess WII
This was the first game I ever played for the wii, and coming in I was worried how the controls would compare to earlier Zeldas. Earlly in the game I could tell the controls were a plus, and did not feel "tacked on". My big concern was not being able to sit down while playing, and thankfuly it's just as easy to hack away while sitting, as it would be standing. It's not like Link moves exactly as you move the sword, but essentially it's close enough, so I deem the controls a positive aspect of the game. Now that I've gotten that out of the way... The game starts off in Ordon village, a small province isolated from the rest of the map. Typical of all zeldas, it takes about an hour to get the game off the ground and moving, but once I started I found it nearly impossible to stop playing. Early on Link gets turned into a wolf and introduced to Midna, an imp like creature who for the most part opens up previously unreachable paths, and makes annoying giggles from time to time. Once you figure out how to change back into a human you enter the first temple, the forest temple. While in the temple I had the feeling this game was going to be much bigger than any other zelda I had ever played just by the epic size of the introductory temple of the game. I'm not going to go into any more specifics of how the adventure unravels, but essentialy after beating the forest temple there are around seven more dungeons with adventures in between, and many items to collect, some new, some returning. The game was visually stunning in my opinion, extremely impressive for a gamecube effort. However there were some people that i felt could have used a little bit more work and some blurriness here and there, but overall it was an outstanding effort by nintendo. As for the sound, I was pretty satisfied by the background music, especially the hyrule field music, which felt satisfyingly epic to me, as well as some nice night music, and pleasant returning themes. However I would really have liked to had a fully orchestrated soundtrack as opposed to the midi soundtrack. Also there is the ever present debate as to whether the characters should talk, and in this game they don't. I'm perfectly fine with them not talking, but when certain characters talk some annoying gibberish is played back which is ten times worse than nothing at all in my opinion. Also the sound that comes out of the wii remote is of poor quality. While I wish the game could have been a little more challenging (It peaked in difficulty in the third dungeon) it has great depth and substance, and makes for an excellent addition to the Zelda franchise.