Twilight Princess is an outstanding edition to the Wii library and is the console's first, true masterpiece.
Twilight Princess makes great use of the wiimote and nunchaku attachment, especially for a launch title. All of Link's movements, shield control, and Z-targeting is controlled by the nunchaku, while swinging the sword and aiming are controlled by the the wiimote with other things like opening doors are controlled by the A button and items are now set to the B button for usage and accessed through the D-pad, which is also used to consult your little guide, Midna. The controls are easy to adjust to for any fans of the Zelda series and become second nature after a couple hours of gameplay. My only complaints are that it can be hard to aim the bow and arrow while on horseback (a common flaw I find in shooting games where you have to shoot from a car) and that many sword and shield movements are controlled by shaking the wiimote and nunchaku in different ways, so sometimes you'll be trying to do one attack, but the controller will pick up the movement in a different way and do something else. I'm sure most of these flaws are simply because this game is technically a port of a Gamecube game and a Wii launch title, so there are still some kinks to work out. Overall though, I found sword combat highly enjoyable, especially when sword-fighting with later enemies like knights, who I found much more difficult to kill in this game than in Wind Waker.
I found the graphics in this game to be stunning at moments and great the rest of the time. The Wii doesn't have the same graphical power as the 360 or the PS3, so it really is senseless to compare Twilight Princess to any games on those consoles in the realm of graphics, because Wii games are just never going to compare. That being said, at some of it's best moments Twilight Princess was on part with HD 360 games and looks better than most higher end Gamecube/Xbox games most of the time. I also like the artistic style choices a lot. It's sort of like a dark, realistic fairy tale; it almost reminds me of the style that the movie "300" had. This particular style works great as this game is a transition between Ocarina of Time and Wind Waker, so is the art and feel of the game.
The music in this game sounds great and a lot of it is taken from Ocarina of Time, which fits because this game occurs only slightly after Ocarina of Time in the Zelda timeline and has a lot of the same locations. The only problem that I have with the sound is that several sounds are played through the wiimote speakers, which can give off a bad sound quality.
I spent almost 60 hours playing through this game the first time and I still have sidequests that I want to go back to. Despite the lack of any multiplayer, this game's world is big enough to be explored for hours upon hours.
Overall, The Legend of Zelda: Twilight Princess is an outstanding edition to the Wii library and should be picked up by any fan of either Nintendo or Zelda. If this is any sign of what the Wii has to offer, then I am VERY excited for the future.