Is the Collector's Edition really worth it?

User Rating: 8.9 | The Lord of the Rings: The Battle for Middle-Earth II PC
First, I will talk about the aspects of the collector's edition, and then I will get to the actual gameplay. The collector's edition only comes on DVD, has an "extra" dragon unit, a "special" create-a-hero icon, includes two extra maps, and comes with a behind-the-scenes DVD. For those who only have a CD ROM, getting the CE is already out, so skip ahead to the part about gameplay. For everyone else, the extra features may sound very appealing, maybe even appealing enough to spend ten extra dollars for the CE. First, you should know that the "extra" dragon unit is basically just a skin for Isengard's and the Goblins' dragon summon. Yes, the CE dragon is a different model and has five (I think) randomly cycling skins, but the function of the dragon is exactly the same as the normal version. Personally, I like the look of the CE dragon better, but it is really a matter of opinion. The "special" create-a-hero icon is a glowing icon that hovers over your created heroes during gameplay. It’s only important if you really want other people to know that you were willing to go the extra mile and get the CE. The extra maps are good, but they can be easily obtained from other sources on the Internet. I felt the extra DVD was something they threw together to make the CE more marketable. It does talk about some interesting aspects of the game’s development, but it never really goes into any depth about anything. I would only recommend the CE to people who have an extra ten dollars lying around the house somewhere, or just can’t survive without having the absolute best.

The game has four unique aspects of gameplay that I will talk about: the single player campaign, multiplayer, war of the ring, and create-a-hero.

Single Player Campaign-
This can be accurately described in one word: disappointing. The campaign for the original Battle for Middle Earth was one hundred times better. Everything that I enjoyed about the original game’s campaign has been removed. No more living world map, no more keeping your armies between battles, and no more depth. Each campaign, one good and one evil, only has eight missions. The missions don’t really seem to have much flow from mission to mission. While enjoyable, it is still difficult to really be drawn into the campaign. The battles occur linearly; the user has no control over the order in which battles are fought, unlike the original BFME. After the first BFME, I had high hopes for the War in the North but was very disappointed.

Multiplayer-
The multiplayer is what gives the game much of its replay value. Although EA has had some trouble with its servers, the new patches should soon work everything out. I will use this section to discuss some of the gameplay issues. The main thing that separates the gameplay in BFME II from BFME is being able to place buildings anywhere on the map. While the other system was unique and enjoyable, I like the new system much better. The pace of skirmishes seems to be much quicker in this game than the original BFME. Rushing seems to be the most effective strategy. Players who are more accustomed to slower play or just like to turtle may have a difficult time adjusting to this game. The main reason the gameplay is so fast is the relative infectivity of defensive structures. Most buildings are too weak and expensive to give any defensive benefits early in the game. There is also an issue with repairing buildings. Some buildings seem to repair themselves very slowly if left alone, but there is no way to actively repair buildings unless you are the dwarves. Destroyed walls are also impossible to rebuild without demolishing the entire wall up to the nearest wall hub. These are the most glaring gameplay issues; everything else seems to work pretty well.

War of the Ring-
This aspect of the game is best compared to the campaign of the original BFME. The object is to basically conquer a map of Middle Earth. This game is turn based and plays somewhat similarly to Risk. Battles can either be fought in real time, or the computer can simulate the outcome. Depending on the size of the map of Middle Earth you chose, the games can take a very long time to complete. I think that War of the Ring is a fun alternative to constantly skirmishing. It will take a lot of practice to master, but is still a refreshing alternative to only playing skirmish maps.

Create-a-Hero-
Some people have said that they were disappointed by this aspect of the game, but I found it to be exactly what I expected. There aren’t a whole lot of options for hero customization, but the aesthetics aren’t too big of an issue given the size of the character during the game. There is a good variety of powers to choose from for each hero class. The powers are also powerful enough to significantly affect the outcome of games. The attributes of heroes (line of sight, health, power, armor, etc.) can also be altered to increase the heroes’ usefulness. Although only one hero can be used per player during a skirmish, there is no limit to the number of heroes that can be created. I think that create-a-hero is a nice addition to increase customizability of gameplay.