"Do you recommend this game?" With The Path, that is surprisingly hard to answer.
"Yes" if you are the type of gamer that likes something different from everything else you've played, won't let technical flaws distract you from immersing yourself in a well developed game world and enjoy stories with a dark side.
"No" if you have a short attention span that demands action be part of all gaming, tend to call things "pretentious" that others call "artsy", can't stand to be limited to an all female cast of playable characters or don't have a penchant for the macabre.
Let me be more specific. My biggest complaint with this game is that it is clunky. It doesn't control well and your character will occasionally get hung up on things. Fortunately I never got permanently stuck, but there were several times that had me holding my breath. Aside from that, the slow pacing left me tapping my foot at times. Each character moves at a different speed which, in my opinion, doesn't add anything positive to the game. It just makes playing all of the slower characters less enjoyable. There are also certain locations where the ability to run is disabled. For that reason alone I found myself trying to avoid these locations even though otherwise they were often the most interesting places.
With all that said, don't count The Path out yet. Its atmosphere is one to get lost in. The art style fits well and is altered heavily at times throughout the game to help heighten the feeling they are going for. The music perfectly matches what's going on and is hauntingly memorable. The stories told in this non-linear open world format are engrossing, if a bit too steeped in symbolism for my taste.
Overall, it feels like the type of first game an independent developer would put out: Rough around the edges but a bright eyed, inspired piece of art that isn't afraid to test the boundaries of what a video game is.