Devil is in the Details
Like others have said, the graphics are beautiful. Didn't know a video game could look so great in black and white with splashes of red and a few other colors. It really is neat to see a section of the city go from black and white to color. The first time I tried to fight though, the controls are a little clunky. You have to hold down the L1 (for ps3) button to start throwing punches and kicks. Also the fighting is not precise so there will be plenty of times where you swing and miss. Same applies for the shooting, the controls are not precise.
One thing that REALLY annoys me is the save feature. In most modern games you'll just see an icon or something spinning in one of the lower corners letting you know that its saving and to not turn off the machine at that point, but you will still have control over your character. Not with this game though. When the game saves (and this happens often) a "save screen" comes up, taking you out of the action. This seems to right after you complete an objective, and I feel that it takes away from the flow of the game.
I can understand having that screen come up if you are going to a completely different section of the city or if it is a major transition, but initiating a save when all you are gonna do is go down the street is a little annoying. But what else do you expect when the developers knew they were going to be fired after the game was completed. If they had more time, I am sure they could've worked more on the smaller details, but oh well. You'll still have fun playing it, but its plainly obvious that there was not enough time spent making it cohesively flow together. Brilliant concept for a game, mediocre execution.