It contains many already used mechanics, yet the Saboteur leaves you with a feeling of supressed wonder...why?
The game possesses the quality of multiple quests to take part in, leading eventually to the attractive colour wave over France that were some of the game's highlights. These quests do not, however, stray from the usual exploding and fighting promised in the game name. There are a couple of courier missions, but not that many. It leaves you asking whether there is too much explosion, too much fighting, maybe even too much general violence.
For a completionist, like myself, you will find that there is just too many Nazi structures EVERYWHERE you go and it drove me insane to not take down each and every one but if I did, I could well be on this game until January. This means you have something to do if you return to the game but, for me, it lacks playback options: there is only one story line to follow.
Yet, despite by distaste looking back, I enjoyed the game. Th car control was enjoyable, considering I don't like most game involving any semblance of driving, and that Irish accent caught me like a fish in a net. So, in the end, I think it might be nice to play this game, not necessary, and that the regurgitation of features does not bother you as much as expected, rather it is endearing to see them in different scenarios and lights.
Sean's last words in the main story offer the chance of another game but you will not be able to decide if this is a good or bad thing.