Great concepts but too big a pain in the ass.
Then there is the non-linear leveling. Yes it's very inovative and very over thought out. Each skill is unique and certain skills work well together to create a very powerful attack.. and they give us guides called decks to help us figure this out...fine. But at the end of the day I would like some opportunity to use my skill points to improve skills I like, rather then buy a new skill that may or may not work as well and I won't know until I try it out and if it doesn't work well I need to buy other skills to help imrprove that skill but then I need to replace other skills I like with those skills since I can only equip 7 active and 7 passive skills at a time. For example, I got a very nice AOE skill early on.... months later, despite regulare character improvement and the purchase of many other AOE skills... the one I got my first week of playing is still the best one I have. Who the hell designed the skill system? Who the hell beta tested this? Using a basic skill at high level because the high leve AOE attacks are less affective is ridiculous. I know this from constant game play, from wanting to believe that no way could a game be so lame as to make a basic AOE skill better then more advanced skills. But that's the sort of crazy non-leveling leveling you have to deal with here.
I don't mind a hard game. In fact initially I liked the idea of playing a hard MMO again. I played EQ for years. But EQ had a great community. It was easy to find groups, it was easy to get into a guild. This game is not big enough or popular enough to create anything close to tha kind of community. If I could get a group easily I may not be whining so much. I'll probably hang in there with this thing a bit longer just because I love the lore, and like the graphics. But I'm already waiting for Elder Scrolls Online.