Always wanted to be a narcoleptic, incontinent, obsessive-compulsive, binge-eating hit man? This is the game for you.
I mean it - you actually have to do all of those things or end up dead, and you have to do the frequently or you will parish. Really, Mommy? If I don't wash my digital hands after taking a digital dump, I'll die? They all have their own prompts going off at different times - it's like stalking prey while strapped with ten pagers going off constantly. The thought behind the needs system is that it keeps the game moving by forcing players to move around the boat - but that's where the game designers misjudged. There is a big difference between keeping the players moving and keeping the gameplay moving. I found that actual gameplay ended up taking a distant back seat to the interminable "feeding of the beast" required of the needs system, and that's a shame, bacause I really enjoyed just about every other aspect of this game - especially the environment and atmosphere design.