Looking After the Game Designer Kids
A game designer might think to realise that a player of a SIms game does not want to change diapers but play a simple, lovely game that permits alot of growth options in various directions. Humour doesn't need to include potty-training adults.
This game might be worth something to authors of magic realism who want reams of formulaic basis for new novels, however magic realism rarely contains everso much about filthy people as this game does.