Comparing this to CoH is like comparing lemons with mice.
If you are a seasoned grognard, then this game really isn't particularly deep.
Comparisons with Panther Games and Norm Kruger's offerings show this to be light on tactical options. If Matrix Games sold it, it would have an "introductory" difficulty tag.
But that's good. It is easier to master than the OAOW III and other games, but tactic wise offers almost as much scope.
Ok, from the other side it's compared with CoH.
Oh dear. Why?
CoH is "by the numbers" RTS. A few scenarios in and the underlying (and totally unrealistic) mechanics of CoH gameplay become second nature.
Bases that "appear" from no-where in a matter of minutes. Soldiers that will do whatever you tell them without fear or question. Armour and tank physics straight out of a marvel comic. Scale that (of you stood back and really looked) is equivalent to entire battle being crammed into areas no bigger than a football pitch, but cleverly mapped to seem much bigger.
As fun as CoH is (and it is a great game) It does not model warfare in anything approaching realism.
This game does, and is a little more complex as a result.
The graphics are good, but scenery gets boring.
Skills and management of troops are paramount.
Real life tactics work. "most of the time" in ToWII.
Real life tactics are pretty much doomed to failure in normal RTS
There is where the real difference lies.
This is "almost" a turn based game. Speed is rarely of the essence (at least as far as your fingers twitching around the keyboard is concerned) and as a company level commander in real life, the vast majority of decisions can be thought over for at least a few moments before commiting them to the plan.
So not a better game than CoH - just an entirely different one.