Addictive Realistic War Simulation that pays homage to the classic Close Combat games from the 1990's.
Morale system: uses a psychological (morale) model for each individual combatant. The combatant's morale would be affected by factors such as being near officers, being supported by other units, being under fire, taking casualties, and being left without orders. Troops would be Stable when they were in no danger; Cowering when pinned down by enemy fire; or Panicked when surrounded by dead comrades, wounded or near enemy flamethrowers. The use of a psychological model made certain tactics common in RTS games, where the units will follow suicidal orders, impossible in this game. For example, attempting a "mass rush" in would result in units seeking cover, refusing to obey orders or even deserting.