Day 1: three civilians held up in a ravaged house in a war-torn city - one civilian went out to scavenge for resources at an abandoned house
Day 2: there are enough resources to build a chair to sit on
Day 3: the three civilians are hungry - one civilian went out to scavenge for food at a villa
Day 4: there is some food enough to last a couple of days - one civilian went out to scavenge for meds at a hospital
Day 5: the three civilians are tired - one civilian went out to scavenge for resources at a supermarket
Day 6: there are enough resources to build a bed to sleep on - one civilian went out to scavenge for resources at a school
Day 7: one of the civilians is sick, and someone is knocking at the door willing to trade - one civilian went out to scavenge an apartment complex
Day 8: after breaking into an old couple's home and stealing all their sh^t while they watched helpless, you bring enough medical supplies to help cure a sick member of your team
Day 9: everybody is hungry and you listen to the radio for any info - one civilian went out to trade cigarettes with the army guys for some food
Day 10: everyone is sad because you stole from an old couple - one civilian went out to scavenge for some alcohol to lift up the team's spirits
Day 11: your shelter got raided because you didn't board up your house and because your scavenger took the only firearm with him last night
Day 12: everyone is hungry, tired and depressed - one civilian went out to look for anything at the garage
Day 13: the scavenger brings back some junk back
Day 14: the main scavenger shoots to death an armed thug at The Warehouse, and is killed by the other two (there are no saves to go back to, the game does not stop)
Day 15: one of the surviving civilians goes back to where their friend was killed, picks up his weapons and avenges his friend's death
Day 16: ......life goes on
10/10