Pleasant isometric stealth/puzzle game where you go from one point to the other avoiding or distracting guards, collecting power ups, fixing bridges and opening/closing doorways. You can rewind or speed up time at any moment during a puzzle which actually works quite well in preserving the feeling of being challenged without also feeling frustrated, for the most part. Along the way a companion will join you to add progressive complexity but it is very much a single player experience throughout.
Pure puzzle games aren't usually what I prefer to play, but the visuals and the time manipulation advertised drew me in. I was pleasantly surprised to see that the time manipulation did add an action element to the game to keep my interest, and as the levels got more difficult it just became more interesting. Most of the levels are fair but at a couple of points I was stuck for extended periods. At those times I wasn't even mad I just kept trying, thinking, trying again until I made it. Every victory felt earned and fired me up to tackle the next one.
The story is vague to say the least, there are no words spoken and I'm not sure what the environment and what happens in the end is supposed to represent. If you collect all the relics and finish the last level again there's an extra scene after the credits which is a cliffhanger.
The length of the game feels perfect, not because it has 'x' amount of levels and that's the magic number, but because none of the levels feel too long or repetitive, each one requires at least a slightly different approach, and once you felt like you've been mentally exhausted enough times, the game ends.