Great stuff on part of Ubisoft, but something's missing...

User Rating: 8 | Tom Clancy's EndWar X360
First off, the impression you get right after you finish the campaign is: "Wow, that was quick.." The story in this game has an emphasis on WWIII and 3 major factions fighting for world dominance, but the story that makes this an attractive game, is almost non-existent in the campaign.
The idea of fine-tuning your battalion is a nice touch, letting the individual player command their battalion to his or her liking. Each unit has its little upgrades such as better engines for better movement, large shells for aggressive destruction and my personal favorite, artillery grid smashers. However, this game's expansiveness is cut short for being all too simple. The only thing one has to take into account when walking into this game is this: transports and engineers beat gunships, gunships beat riflemen and tanks and tanks beat transports and riflemen. This rock-paper-scissors element undermines the entire RTS community by making life in this game too easy. Sure some tanks can be equipped to better handle a gunship or letting engineers have better automatic fire, but it's not enough. If there were more options to play with making the player and individual units more unpredictable, this game would have been even better. But still, being a commander for once is a wonderful touch. This game is an 8/10.