Great game if I may say so myself. With the November rush of great video game title releases, this one has fell short to meet the mark of many potential buyers. This is unfortunate in my opinion. This game offers so much more than what meets the eye. I myself am strict on the titles that I choose to buy due to the fact that new releases are 60$. I probably buy one game every 6 months, and I am so happy with this purchase. The ability to use our voice to lead multiple units into battle has been a dream of my for some time. Finally, this game has mastered the technology to do so. It works well, though it isn't without fault. There are a few times when you are in an intense battle that a command won't be heard correctly, making it minorly frustrating. But this happens rarely, so I'll get over it. But still an amazing addition to a great game. When I originally played the demo, I was much to my own surprise, a little disappointed. I had been watching this game for awhile, and the demo let me down on so many different levels. I wanted to do more than just secure an uplink, and upgrade it to allow me to use air support. It was simplistic, and there wasn't much strategy involved as I had hoped. I wasn't happy with the basic conquest system of many past games that involved "capturing" uplinks to defeat your opponent. I pre-ordered the game anyways, realizing that it was only a demo, and that there would be more challenges to meet in the actual game. Im happy that I did, because the Theatre of War changed my opinion of this game dramatically. Purchasing upgrades was fun, and there are so many different ways to customize your batallion to your own liking. This added so much more to the actual battles. For once, a conquest gametype actually brought a respect to strategy. The single player can get difficult since your facing a computer that can multitask at the speed of light. Multiplayer is fun, and offers enjoyment with friends in the 2v2 section. This game does need some updates, and does fall short in multiplayer for me. Although i expected 4v4, this was not the case. You can only do 2v2's, which is fun, but they could do so much more if they allowed for up to 3v3, or even 4v4 play. I find myself usually playing 2v2, because 1v1's can become extremely agitating. You really have to know the ins and outs of playing this game, or you will get rocked online doing a 1v1. I have played the single player campaign enough to adapt to this hard mutiplayer, but people expecting to jump right in will be dissapointed. Start with single, and you will find yourself more likely to succeed in the multiplayer. There is no strong matchmaking system to guarantee that newbies will fight newbies. But don't get me wrong, a newb can indeed beat a veteran of upgrades with better strategy. Upgrades mean nothing if you don't have strategy. Overall, this game is amazing. I would suggest this over most of the recent titles, because of replay value, and the flat out intensely fun battles. Can't go wrong here. Go End War.
BFME 2, Universe at War, and C&C 3 all really failed more or less to make the transition of RTS to consoles. But, looks like Clancy's got it right. First and foremost, the gameplay is great. Endwar's got a really s... Read Full Review
Tom Clancy's EndWar is a solid RTS for the XBOX 360 with a huge, interesting gimmick, well thought through gameplay and scenario/story that made for a really good game that may set the tone for future console RTSs. Note:... Read Full Review