End war brings the RTS genre to the consoles. Does it do a good job? For the most part yes.
End wars inovation comes by making it a "slow" RTS. This can be either good or bad. After you order a unit to move it takes them 1-2 seconds to respond and so on. This makes the game move more slowly so even with a controler that is slow you can play well.
Another thing that is diferent is the micro management. In games like Company of Heroes micro is a must. Here the strategy takes a diferent turn, flanking a tank unit with another tank unit won't give you much of an advantage. However going in with tanks to draw atention and then use gunships for the real damage will work wonders.
Another thing to notice is the life of your units. Here units are hard to kill, and they have shields. This means that if you just atack retreat and atack, you won't be doing any real damage. So to actualy kill an enemy you have to use the combat chain, and keep the pressure.
This is not really new, in other RTS spearman allways beat cavalry. This is also valid in End War. However some units may be good or bad depending on where they stand, infantry must make use of cover.
One thing to notice is the AI. If you order your units up, they will automaticaly atack any enemy they have advantage agaisnt. For example if you move your gunships and tanks up and encounter one enemy tank and one trasport unit, your tanks will automaticaly engage the transport while your gunships will atack the enemy tanks.
One thing to take notice is that this game is online. If you won't be playing online it is only worth half. Its like playing COD4 offline only. If you get this game, do yourself a favor and play online.
Graphics: 9.0 - Some minor quirks prevent the 10.0
Gameplay: 8.7 - Much better than you would expect.
Sound: 7.8 - "Bang", "boom", everythings here. Nice chat too.
Online: 9.4 - Unless you play online you never played it.
Overall: 8.8 - May not appeal to everyone. Others will love it.