A good follow on from GRAW, if only a little short. It is just more, bigger and better in campaign and multiplayer.

User Rating: 8.5 | Tom Clancy's Ghost Recon Advanced Warfighter 2 X360
GRAW 2 follows on exactly where number one finished. With Mexico City in flames, the threat has moved to US soil in the form of a Nuclear Threat. Although still mostly urban combat like its predecessor, the game has a lot more diversity in its levels. There are desert villages, burning towns, and US city streets. All of these have different cover. The levels in GRAW2 are also much larger meaning that there are a number of ways in which a single street can be entered and exited according to your means of attack. Enhanced AI on both US and rebel sides make the combat much more engaging with your team mates engaging sensibly, calling out targets and calling for help when suppressed. Likewise, enemy soldiers will attempt to suppress you, flank you, grenade you and flush you out for their snipers. These combined make GRAW2 an upgraded experience of its prequel yet so much better. While the campaign is quite short, the levels are large and take some time even when rushing. Players who like to sit back and plan their assaults will have plenty of time and fun doing so. The story is also more compelling with plenty of gritty action sequences and cut scenes.
As things go progressively wrong, the game becomes more intense and sometimes you will be thrown right into the middle of a firefight and forced to survive. This is where the ultra-fluid control system saves lives. Easily moving your squad from cover to cover, flanking your opponents and suppressing them with fire is essential for success. Often you'll find yourself quickly retreating to cover, regrouping and planning you counter attack all within a matter of seconds. It has to be that, because that's all you've got. Luckily, Ubisoft introduced a little help this time. Your squad usually consists of 4 including yourself; however it can be expanded to include tanks and other vehicles which you can control. This support squad is often as helpful as the incorporation of the medic who can heal both you and your boys. All are vulnerable to heavy fire however, and must be looked after. In some missions you will be required to go "lone wolf" (meaning without your squad) and those missions are tense and nerve wracking knowing you are alone.
The multiplayer is a massive improvement. Not only is there plenty of DLC, but there are dozens of new maps as well as the old ones. The co-op missions are more fleshed out with better graphics and enhanced AI. The multiplayer in GRAW2 is everything GRAW wanted to be, and so much more. Different spawn systems along with new weapons make the game more balanced for newer players, and more intense for the pros. The co-operative mission difficulty was greatly increased, forcing players to work together or fail miserably. This not only added a nice touch of voice chat to the game, but made it a whole lot more rewarding when you succeed because you worked together. The ways in which objectives are carried out is far more important this time around. Fail to take out a radio station before destroying a depot and you will encounter attack choppers and armoured cars. Do so before and you save lives and hassle. Overall GRAW2 is a very good game. Although short in story and main game, the multiplayer picks up the rest. It is definitely well worth a play through, particularly if you are a fan and/or have or want to play its predecessor. You don't need GRAW to understand GRAW2, however it does make for an overall better experience. The visuals are awesome, and some game play moments leave you gagging for more. Very good, but not amazing. One you pick up and play, then come back to a couple of weeks later.