Improved however not enough!
There is 2 ways you can play GRAW 2, 1 is you plan your assaults with your tactical map and take your enemies out with your teammates quick and easily while the other is slow and boring(take them out one by one by yourself). Sometimes when facing a mounted machine gun you can either flank it with your team or flank it yourself while leaving your team behind. When flanking you'll feel the game is a lot more impressive and intense.
The Negative:
-The stupidity of the AI remains, -Sometimes you help your teammates more than they help you, -If you dont use your tactical map to plan assaults you'll find the game as dull as GRAW 1,
-the game is over before you know it
The Positive: -A training for players who hasnt played GRAW 1 to learn the controls and use the cross com2.0,
-Improved cross com, -More weapons including using mounted machine guns and picking rebel's weapons, -Better graphics, -adittional support,
-the new rules of engagement which GRAW 1 lacked, -mission rating for how you performed and
-very realistic warfare
The game is quite short however the difficulity would keep you behind.
I appreciated the difficulity in GRAW 2 better than those games where you charge in and shoot and surprisingly succeed.
Value: The Singleplayer missions are very addictive and frustrating at the same time while the multiplayer is very fun.
Overrall: A great game, which GRAW 1 should have been however the AI still needs to be reworked as your team dont really deserve the position as America's last line of defence. If Ubi and GRIN took GRAW 2 PC more seriously, this game could have been a lot more impressive.