What Tactical Shooters Should Be

User Rating: 9.4 | Tom Clancy's Ghost Recon Advanced Warfighter X360
AWESOME: The gameplay may be different from most shooters, but this is what any tactical shooter should be like. What people were waiting for.

THE GOOD: The on-the-fly command system is great. Keeping control of your squad and any other support is easy and intuitive. Missions are each different and fun, giving lots of variety. Online gameplay is a welcome addition, with multiple gametypes and variants. The immersion due to graphics and sound is awe-inspiring.

THE BAD: On some missions, even though you are given a rally point, you can't find your way to it, with the addition of being blocked by knee-high ruble. The online play seems dry compared to the Campaign, lacking the visual and sound effects and taking away cool gameplay elements that show up in Campaign.

REVIEW: A really great game. This is the kind of game I've been waiting for, and I know others have too. The Campaign is really impressive, spanning all the story elements we've come to expect, but this game is out to peek your interests with the gameplay. The tactics required in a single mission is incredible. Either you do it the old-school way - making it really hard; or you do it the new, innovative way - making it somewhat difficult, but really fun. This is not a run and gun. This game is about your ability to lead your team and any other support effectively. It can almost be compared to Full Spectrum Warrior, except you are actually playing as one of the soldiers. Shooting things is very important, but you can't do these missions on you own, nor can you just sit back and let your fellow squad members die. The quick and precise commanding system is awesome, making your job a lot easier and much more fun. It almost brings back memories of Command & Conquer, except now you are one of your units on the ground commanding all the others. The online play is fun, but it feels a lot like the older Ghost Recons. None of the ducking behind cover or commanding elements were brought over, nor were the immerseive visual and sound effects that got you stuck on the game. While ducking was missed, it's understandable, since games like Perfect Dark Zero showed nobody really ducked online. The problem is that this game was different, and ducking really was something that would help. Overall though, it's still tons of fun. Get ready for a new style of tactical shooter.