A slight advancement from its predeccessor, Vegas 2 is worth getting for those who crave more tactical action.
The gameplay is very similar to the previous Vegas, with the exception of a few minor changes. Now, you can order your team to throw grenades in a particular direction, so you're not just limited to your own stock of arsenal. The full Rainbow arsenal is not neccesarily offered from the get-go; you must earn experience points and get promoted through the new "A.C.E.S." system before being eligible. Also, through the customization option, you get to equip yourself with various armor combinations. Be like a scout and move just in your bare clothes or suit up like Iron Man and become an unstoppable machine.
I was initially very confused with the story and how it tied in to the previous game (as one of the marketing points of Vegas 2 was to be a "part prequel, part sequel" to the Vegas's storyline). I think most of it has to be attributed to the voice levels being so low in the game. Even though I've maxed out the voice volume and lowered down everything else, I still can't hear anything. Sitting in the helicopter doesn't make it any better, since I think the developers coded the volumes for pure silence situations and nothing else is interfering. Therefore, I probably missed out on a lot of key dialogue that would have clarified various storyline points in the game.
Let's put it this way: the game's good, but it doesn't really redefine the class of the game at all. I'm just happy to be able to flex my tactical skills again and rapid thinking of on-the-field strategy, as not many games give you the opportunity. The feel of the game just doesn't match up to what I was expecting.