Splinter Cell Conviction Review....Let's Get In It !
By : Jason Ladniak-Easton
April 21, 2010 -
Some of you might know Sam Fisher as the guy you played as in splinter cell's predecessors such as Pandora Tomorrow , Chaos Theory or Double Agent. This release takes place just a few years after Double Agent and Sam hunts his daughter's killer and attempts to stop an attack on Washington D.C . In the era of splinter cell as a whole, the game has brought to you a try-it-if-it-works style of game-play, which would then have you trying to avoid your enemies at all costs in order to get to your objective. However, this is not the case, in this release you play as a more anger engulfed Sam Fisher. And the game does a great job of keeping the feeling throughout the story. Sam's tone of voice and consistent attitude towards everything he says and does continuously keeps you reminded about what it is he's mad about . Sam is feeling in need of answers and revenge and that exactly what he plans on achieving, he is extremely upset and determined to get what he wants.
The game brings to you a new technology of keeping you on task and knowing what your current objective is. The game does this easily by the new system of in-game text help which will display your objective on the side of a building or anywhere convenient enough for you to see. You are constantly being pushed forward , never are you sitting there wondering what your going to be doing next. There is constant action going back and fourth, this is also credited towards the fact that there are no in-game loading screens as long as you stay alive. Sam is no longer avoiding enemies, he is stalking them, you are presented with an easy way of knowing whether or not your in proper cover and unseen by enemies. The screen will fade to black and white when you are properly hidden , and pop back into color when you can be seen by enemies.
You can preform hand to hand take-downs and execute deathly blows after killing an enemy using hand to hand combat. This game is all about cover, with that being said you will not survive this game if you don't adapt to the bare necessity of needing in cover at all times. Although the game has done a great job in letting you know where you are supposed to be going throughout the whole game, the game does not want seem to want you to live as enemies will flank you from every position as quietly as possible. This making your ever so daring escape to seem next to impossible. There is something about this game that if you die and have to replay the whole mission or part of it again, you won't find it too annoying.
After dying the game might push some of your buttons by making sure your re-spawn into the game is as far away from your death as possible. The game also features a Co-op and multiplayer mode consisting of different game types such as "Hunter" which means you have to eliminate all enemies in the environment by any means necessary. It's a semi-pleasing game mode considering you get to eliminate enemies as they come in hoards..sound familiar?. There is also the Co-op game-play,, if you don't feel like playing the campaign solo, you can play through it with a friend. Nevertheless the game is fun, don't get me wrong I've never gotten bored playing this game, no matter how many times I died. Splinter Cell Conviction is a very promising game for the overnight renter as well as the buyer. I had the game beat with 15 hours of game play with the harder difficulties adding about 3-5 hours. Also there is tons of merciless hours to be spent on online game-play.
Copyright by...Jason Ladniak-Easton 2010.
Jladniak@hotmail.ca