An upsetting fiasco. Fails in more than it succeeds

User Rating: 6.7 | Tom Clancy's Splinter Cell: Double Agent PC
I will get straight down to the point that concerns me the most about the game - never buy games that are direct untouched ports from a console. Furthermore, do not buy games that are neglected in such a hideous way by the developer. The technical side of the game recieves 5 at best, not because it looks bad, hell no. The game is stunning in detail, if you can support shader 3, that is. But the frequent crashing, the buggy controls that keep stucking on you and the fact that you cannot use any of the new gadgets you are supposed to be recieveing with each succesfull missions makes you feel as if someone did a number on you.

There are some bright spots however, for which the game does not fail completely, and that is the story. Its engaging, and at times downright cool. Missions that require you to use the wicked stealth we know and love are rare now, and eventually it comes down to doing the same manouvering over and over again, which limits replayability severely. The HQ missions feel artificial at times, but Shanghai and Kinshasa are great fun. What bothered me about the storyline was a sensation i never got from Chaos Theory, for example. The game felt... well, it felt way too scripted. Concrete scripted, that is. Overlapping speech, strange behavior of your enemies... Another thing that happened way too often is the unstellar intelligence of your enemies. They either had supersenses or suddenly became Helen Keller. I don't mind some challenge, but come on, you've got to have some common sense. Take Kinshasa, for example. Everyone is shooting at everyone, a helicopter is flying around trigger happy, and yet the shotgun monkeys get worried and anxious about every little body. I mean, this is a warzone people. Get a grip!

Anyway, to sum the game in a few short words - fair, could have been much better. Worth the money? I'd have to say, with all the sadness of a SC fan - No.