Timed missions completely destroyed the "fun factor" in what makes Splinter Cell series so rewarding!
My problem with Double-Agent is the TIMED missions. In a game where thinking, stealth and planning are keys to success, adding the stress and fun stifling pressure of that process being timed completely ruined the fun factor for me.
I realize many will say, “Hey dude that’s just realistic, get over it”, but I am pretty sure the “timer” also makes what could have been a very enjoyable, challenging and fun experience sessions of frustration for many in Double Agent. I really wish there was a way to “turn-off” the timer.
Otherwise, it is an excellent game, much of which I will not experience because I am taking it back after just a few missions.
Another frustration is not being able to contact Ubisoft directly and email them with my thoughts.