Splinter Cell Double Agent almost plays like the past games, but new changes makes this one a little different.

User Rating: 8.5 | Tom Clancy's Splinter Cell: Nijuu Spy X360
Confuse on your objectives is all that matters to you, Sam Fisher. You sneak, plot and carefully observed by your upper handed men and women, across the dark planes of prison to make the perfect liking with one man that has a conspiracy on America. After loosing your daughter, you really have no idea what to do since you lost the only thing that really matter to you. You became in a state of insanity, doing any contract that will kill you to see your daughter. You start to feel unfair to victims of America or out of land men, but you don't care because you think of that car driver running over your daughter everytime in a hostage situation. They deserved it... because you are a Double Agent...

Double Agent is just like the previous games you played in the Splinter Cell franchise. You kill, you skulk, and you interogate people is what the whole franchise is basically been known since the game of the year, Splinter Cell. Since we all got pretty sick of killing the same Russians, Japenese, or whatever in those other games, we actually have the chance of knocking around of our own man that conspires some unreal conspiracy we think what they are doing. Confusing? Right? Well, this story is being told in a hazy fashion, making Sam, or you, going nuts on who to trust.

The story is being told in a familar way like the other stories being told, through missions. The game has a different change though. Like Fable, you will need to gain your trust between two sides of the game's forces, the NSA and the JBA. The NSA is people on the American side secertly sending you missions to gain trust on the terriost or what so ever. You will also need to gain trust throughout the JBA actions to stay intact with the conspiracy plot. You go through missions of doing one side courses and the other, depends on what your actions during the outcomes of the what you do at the end of the missions. It's different, but sometimes you don't want to do some objectives that seem a little wrong with you. It's not perfect, but you will enjoy the courses of the game.

The gameplay is the same, but you don't have some key items throughout the storyline. When you are going through the dark places people can't see you because you needed to be under a specific dark/light meter marker is offically disposed and destoryed. You only have a green/yellow/red light on Sam Fisher because he isn't going to be under the same suit every mission. It plays easy, if you are seen it turns red and blinks rapidly. If it turns yellow, you might be under some stress for being found by an enemy. Lastly, green just means your safe and are at the right sight for not being detected. Another key item that is taken away is the sound meter. You will have to go by the luck and not be caught by your own footsteps making a wishing factor that Sam had a sound meter on his belt or whatever. Getting away from the factors, you have two choices of playing the game. You mostly have to play third person, but in perspective view, you can play the game in a semi-useless first person mode. You can use stealth actions like creeping onto a wall to shooting an enemy with a stealth weaponery. You still have the easy-to-use knife attack with a quick squeeze of the "R" button. Easy, safe, but sometimes controls can get a little out of hands. Pressing the "X" button at times will make Sam slowly, and I mean slowly, pull his gun out in situations he is getting shot at. The game also have to be under action. Everything is being use by pressing the "A" button, boring, slow, and no Resident Evil 4 rapidly or sequel pressing. It's almost perfect, but the second nature controls are almost feel too generic.

The graphics are very good in detail since all Splinter Cell wants to catch that realistic regional area. Enviroments are just astounding when Tom Clancy actually experiences the conflict. It's great in detailed, but the enemy design is like cloning them, making the game appear a little to cheaply in production. Also, the game seems to have the early Xbox 360 graphic touched like Oblivion and Perfect Dark: Zero making the game feel a little dated in a today's view. With fair graphics, the game is nothing but average in this category.

The sound productions is fits perfectly into the stealth/shooter of Splinter Cell. With every level changing the songs action scene song making the game have great replay value throughout the enemies' conflict with you. The sounds of weapons are very detailed in a superb value cost, and the voice acting is honestly up today's standars with Sam's funny humor and acting. There is no downside in the sound production making a perfect score for this category.

In conclusion, this game is honestly a must have for any die hard fan of the Splinter Cell franchise. With a unique twinst into the storyline, Sam will show is actions being placed by you, making the game have a really high replay value. The game has lots of moments you won't forget, and you will never get old of the new multiplayer mode it persents with lots of new modes and really fun times. You will thing it's the greatest, but only will show limits after many days. Splinter Cell Double Agent almost plays like the past games, but new changes makes this one a little different.