After how amazing the third Sam Fisher adventure Chaos Theory played I was sure that Double Agent was going to blow away anything that has come from the Metal Gear Solid series in the way of stealth action. However, Double Agent was a disappointment for me because I felt it dumbed down everything that was great in Chaos Theory, and removed being able to use any of the cool equipment available without penalizing you. Why give a super spy all the cool kit if he can't use it without loosing points?. The level's in Double Agent are also a big problem in that they seem to all repeat themselves. It was great to see Sam Fisher finally in a winter environment, but he didn't need three levels like that, and he also doesn't need three levels in the same African slums in the middle of some guerrilla war. The game screams lazy development and seemed rushed to release. The added elements of the good vs. bad decisions, and the hideout levels where pretty cool, but could have been done better with more variety to hideout objectives and making the decisions you have to make be more significant to the game. In the end Double Agent is still an Ubisoft game and added to the Sam Fisher story but not to the gameplay. I hope for the next Splinter Cell installment: Conviction that the new style of play will be more refreshing then just Assassin's Creed with a new face. Double Agent provided a decent experience that can be filled through one playthrough.
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