This game is better than most, but I'm a bit puzzled by the high reader ranking it has received. I found the gameplay to be tedious, frustrating, and more linear than walking on a balance beam. There's absolutely no room for creative solutions to the challenges presented in the game. Rather, playing is reduced to a repetetive patterh of trying one approach, dying, trying another approach, dying, and the yet another approach until you arrive on the one which the game designer had in mind as the solution. I suspect this would be far less frustrating on the PC, but in the XBOX version you are unable to save the game at will. Each death (and there will be hundreds of them) sends you back to the most recent checkpoint save which will sometimes be ten minutes earlier, requiring you to once again successfully navigate previous challenges before returning to try yet another gambit at your "current" position. Within this very rigid and inflexibile gameplay, they've managed to create a fantasticly dark and moody atmosphere. The game does manage to invoke the right emotion and attitude in the player. But overall, succeeding at each stage of the game does not feel like much of an accomplishment. The game requires precision, luck, but not much creativity or style. If I'd played the first one, there's no way I'd have bought this second incarnation.
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