Kicks off straight into the action, with all the excitement of the tomb raiders of old.
The boss fights this time around are better disuised aswell. There is no HP bar in the corner telling you how much damage you must inflict to win, no repeating the same move over and over again until the bosses HP reaches 0. It is just plain and simple creativity which wins you the fight. If you take the kraken fight for example, there is no HP bar over its head, no marker telling you what to do, you just have to try things out until you get there.
This game brings with it all the thought and creativity of the tomb raider games of old and a few new ideas to. Give it a go!