Overhyped and immature
First TR games (especially 2 and 3) were great in terms of compensating rather primitive control scheme with tension, traps, level-design and secrets (which were essential). Lara had her pistols and (in 2nd game) shotgun with 2 shots, that's all. Everything else was acquired with the help of exploration and all the secrets were hidden very well and decision mostly always was a bit unobvious. More than that, aside from sense of achievement, these little secrets helped Lara to enlarge her arsenal and latter gunfights became easier. Levels were not soem corridors or pseudo-open-worlds, but puzzling "dungeons". And one of the main thing - traps and running sequences, where you had to guess where to jump or run quickly, because danger was always nearby. And this game, Tomb Raider of 2013 has nothing of it. It has QTE where controls are taken from you, "secrets" are so obvious that only blind will miss them, and survival is just shooting from a bow (because this is best weapon) and killing 7-10 gun-wielding guys at once. And in scripted moments Lara starts crying that "oh it's so difficult ot kill", but hey, she doesn't feel worse after killing so much... until new cutscene begins. And all this false maturity is built on blood, forced cries of Lara. Oh and yeah. Lore. Taking rather cool thing (which, actually, has its place in Chinese and Korean ancient writings) as a basis, Crystal Dynamics did not develop it. Lara's Theory in the first CG is the end of all the interesting Lore. Typical cult with no mythology, no impact of lore on the game. Sad.
Good sides - really good-looking island and nice graphics. If you want cool AAA movie, don't look at my mark, You will be glad to play this.