Too Human has an adventurous story, and some addicting game play ellements, but fails in the most important aspects.

User Rating: 7.5 | Too Human X360
Microsoft has come up with a game called Too Human, sounding good so far? Ok. Well, as it is a Xbox 360 Exclusive, you'd expect a decent, visually stunning game, that will have you addicted from start to finish, and will leave you very impressed. I was not impressed. Too Human is a good game, but not good enough.

During the first forty five minutes of game play, you feel disconnected and out of touch with your abilities, your weapons, and your general driving purpose. Initially this soured my experience. Shortly after your initial trek outside the walls of Asgard, a key story point is unveiled which should spark a interesting thought moment in even the most critical gamer. Too Human doesn't boast impressive visuals, but it's nothing that can't be over looked. The usual texture pop out and annoying environmental glitch can be over looked, but sometimes it's hard not to ignore it. Too Human is supposed to be a exclusive, a Microsoft product, not something from the Wii, which seems a weird comparison, yes, but sometimes, the annoying texture problems, glitches and often cartoon headed characters feel very Nintendo (ee). For everything Too Human does ok, in terms of graphics and imagination, there's an equal failure, and character development is at the top of the list. Gamers are teased with a massive story scope and introduced to characters like Idunn who are deemed the most important of all the Aesir according to the instruction manual, even though the game only interacts with them for three minutes. I'm tossed nuggets of Baldur's backstory but not enough to empathize with his dilemma. A love interest is introduced early on, but stays stagnant for the remainder of the game. The villains are certainly pure evil, but we aren't witness to their turning point, that one defining reason they've turned against the Aesir, so it's difficult to truly despise them. Without a doubt the story is solid, even if you don't get a proper nibble at some of the key character's stories, and some of the crucial plot lines. But Too Human does use it's imagination, and a lot of it! The campaign mode finds you flying solo, with a choice of five character classes. For close combat, The Berserker is a blast to play with. He can dual wield melee weapons like swords and hammers, at the cost of reduced health. The Champion is your every man warrior, representing a good balance of ranged and up close combat. I played the entirety of the game with The Commando, who can deal insane damage with rifles and other ranged weapons, but in the thick of battle comes up short at hand to hand combat. Unfortunately, the remaining two classes are worthless in the single player game, and while they're assets in the online mode (so I've heard, although not experienced), they lean towards the boring side of the fence. It's no exaggeration that Too Human contains tens of thousands of weapon and armor variations, with highly entertaining names like Stout Maul of Launching and Pure Dreadnought Sword of Carnage. You'll be forced to spend a few hours within your equipment menu, making good use of it throughout the course of the game to hold your own against the hordes of robotic goblins and dark elves. Their strength is in numbers, and when you see over forty of them bearing down on you, be prepared. The menu system's are slow, and usually freeze if over used, but offer a neat way to navigate throughout the game, which is a good addition. Too Human does have tons of weapons and what not, but when it comes down to using them, they all feel the same, and the formula stays the same throughout.

Despite the twists and turns this game has traveled before seeing the light of retail shelves, it's a solid experience. The intended audience for Too Human, however, is going to be someone who loves fighting games, that enjoys crazy story lines and Lord Of The Rings type story telling. The cliffhanger ending made me anticipate Too Human 2, and hopefully all us gamers may be treated to a more fleshed out and comprehensible storyline, with some expanded combat mechanics. But, as far as Too Human goes, I guarantee you'll devour this game if you're a fan of Fable II, God Of War and games of those style, and to you I say it's well worth full price. For the gamer looking for a thrilling action game, an immersive and detailed world, and a compelling twelve hour experience, it's well worth a rental before paying a high price. Too Human, a decent game, but fails in the most important aspects. Shame.