Fun in parts, not in others.

User Rating: 7 | Too Human X360
Once again, another game falls victim to over-hype. All the press leading up to this game looked favorable, like it might not suck too bad, like most games coming out in Q4 every year. But there are some flaws in this one, which hopefully will be remedied.

I liked the Norse mythology-gone cyber spin. However, I didn't like having to research the exposition that the game completely fell on its face explaining. I knew as much as anyone about Norse mythology: that Thor had a big hammer, that Hel was a bad place to be when you die, and that you want to die a valiant death so a hot chick can take you to the ultimate booze fest in the sky. But everything else, from the other gods to their relationships, I knew diddley squat. It was a little annoying having to research a game instead of just letting the game tell its own story. Just because the game is based on historical facts doesn't mean the designers or whoever can skimp on telling the exposition, a core piece of any tale. The rest of the tale, however, after going out of my way to get the lost exposition, followed the real Norse mythology fairly well and made the story enjoyable.

The game play is a mixed bag. The melee combat is fun for a while, especially with the melee-heavy classes. While the frantic pace of melee combat is fun and engaging, the ranged combat is a little dry. It plays like Mercenaries' shooting system, but a bit more broken. The targeting system doesn't always lock on to enemies so you sometimes end up shooting air. When you kill an enemy, instead of switching to the next one, you have to manually switch to a different one. Sometimes the controls to switch don't work right away and you shoot the corpse until it disappears, when you start shooting air again. The energetic pace of melee is lost in the shooting because all you end up doing is pumping shots while strafing and running away. The melee is fun, the shooting isn't as much.

Death is always a bad thing, but especially so in this game. Whenever you die, an extended, unskipable cut scene where your body is taken up to Valhala shows. Because only 1 class can regenerate health, and the health drops aren't as frequent as one would like, you end up dying pretty fairly frequently past level 20. This cut scene becomes the bane of your existence as the monsters get harder and harder and kill you more and more often. Fortunately, the only other death penalty, other than having to wait seemingly endlessly, is your armor taks a hit, which can be repaired at any time. Death is a big annoyance in this game, but with patience, its not that bad.

The RPG elements of this game are pretty good, when compared to the rest of the game. The level of customization you can have with all the armor and weapons is nearly endless, and option to match the color of these various armor segments is nice so you don't end up looking like a clown with too much metal on. The skill tree options seem well balanced for each of the classes. No one branch is too over powered against the other branches, though some classes seem to be underpowered. The choice of picking whether to be cybernetic or human in conjunction with your main class makes for a good amount of character customization as well.

One key problem the game has is pacing. Areas are too big, the fights are either over too quickly or are too drawn out because of repeated deaths, and cyberspace has too much of nothing between the little pieces of "puzzle". Between each fight, you have to walk around for a good 30 to 45 seconds to get to the next one, which is a long time after you've been flying around and beating the junk out of robots. Aesir, the home base of your character, is too big because you have to walk a distance between each of the different places, and then walk a distance once you're in the places to actually buy stuff or w/e. Again, its not that bad if you have patience, or something else to do while you're in transit, either up to the sky or down the really big hall.


The co-op play is fun as well. In fact, its probably the best part of the game. You don't have to sit through the hand full of unskipable cut scenes or wander through Aesir for the unessential parts of the game. You just play what the game was all about: fighting a bunch of enemies. The teamwork is nice because you can have one guy stay in the back and support while the other guy goes in with the melee and whack things up a bit, or any other spin on co-op you might develop. It could have been better handled though, seeing as how you can only have 1 buddy, and you can't easily go to Aesir when you need to repair your armor. But overall, its a better game when you're playing with a friend, as most are.

All in all, Too Human is an alright game for those compulsive loot collectors out there. There are some flaws, some are harder to overlook than others, but its a good hold over game for a while until Gears 2, Fable 2, or whatever the next big game coming out that has your eye is. If you like RPGs, this would be a good rental, but I'd think twice about recommending a buy, unless you just have to grind up characters and collect a bunch of loot.