Some good, some bad, a number of problems
Graphics: Graphically, the game is all right but there are clipping issues with the Valkyrie when the player dies. Score: 7
Sound: The music and sound effects are all right and appropriate. Gamespot's criticism of the noise made when jumping is irrelevant. Baldur's a god, you would expect him to make noise when he jumps. Score: 7
Combat: I have issues with overally gameplay, so I will address combat separately. Having to use the right stick for fighting is unique and takes some getting used to. While it is unique, not necesarily revolutionary, and somewhat fun, I would rather have control over the camera with the right stick rather than having it control the camera as you will see why below.
The synergy of melee and ranged combat is better overall than in games such as "Devil May Cry 4", with ranged weapons, while not exactly having the same power as melee weapons, having more power than in other action games of this style. My main issue with ranged combat is switching targets or trying to target a specific baddie, such as those hover things in the last chapter, when they are surrounded by dozens of lesser enemies. Score: 6
Camera: In one word: horrid. You don't have control over it as you would in either "Ninja Gaiden II" or "Devil May Cry 4", due to the fact that the right stick controls combat. While I appreciate Silicon Knights trying to do something unique with combat, give me back my right stick for camera control. Sometimes the camera pans in unexpected ways and sometimes zooms out giving the player the impression they're playing a game like "Diablo", something that I don't like in this instance. Given the fact that generally the came is set over the shoulder of Baldur, these switches are unnecessary and annoying. Score: 2
Story: It's an interesting premise, taking Norse mythology and giving it a sci-fi twist. It makes me want to learn more about Norse mythology for myself. That said, some more backstory would be nice concerning Baldur, Thor, Heimdall, and the others. Even if it had been in the form of extra pages in the manual or as bonus clips or text that could be accessed through the game's main screen. That would have allowed the player to dive into the universe created by Silicon Knights. Score: 8
Gameplay: Where do I begin? I have several issues with gameplay. The good thing about the gameplay is the number of items, for armor and weapons, is huge. However that is the only good thing about the gameplay, aside from combat discussed above.
The first issue I have is the fact that with the exception of one class, the player has to rely on collecting healing orbs from downed enemies and the frequencies of drops is not as high as it could or should be. Unlike action games like "Devil May Cry 4" or "Ninja Gaiden II" there is no auto-healing. Because of this, dying can be frequent at times (I died at least 7 times in 7 minutes last night).
My second issue is related to the first in that when the player dies, they have to watch a Valkyrie descend, pick the player up, and then rise. You cannot skip this cinematic and if you are dying a lot, as I said I died at least 7 times in 7 minutes, this can take time away from actually playing. The cinematic is nice the first couple of times you see it but after a while, because of the time it takes, it gets old very quickly; especially when you want nothing more to get back into combat.
My third issue, not to sound repetitive, concerns death again. Only it concerns the fact that you lose whatever combo level you've built up, given the game mechanics you lose whatever chance you can at unleashing a battle cry or "ruiner" attack. Again with dying frequent at times, this is annoying as a "ruiner" could spell the difference between getting and being able to press the advantage and prolonging a battle.
The fourth issue I have is the fact that the game is generally short and when you are in Asgard/home base, it feels a little small. While the enivornment is massive, the things to do are not a whole lot. Between missions all you have to do is either visit Tyr in the weaponsmith, visit the prison just to see it, visit Heimdall, or visit bioengineering. There is the world tree & cyberspace is a little cool but aside from gathering bounty and items, doesn't add a whole lot (not counting what you see in missions where it is good). There are no real opportunities for side quests and this takes away from the RPGishness of the game.
A final issue that I have is concerns player interactions with characters outside of cinematic clips. There is almost no synchronisity with what is being said and the player's animations and the volume of character voices is variable & not in a good shouting vs. whispering way that might come with normal conversation. No, it is random and difficult to discern sometimes. As for knowing when you are hearing something you might like to hear, that is a crapshoot.
So with these things in mind, I cannot say gameplay outside of combat is good, it's terrible. Score: 2
Conclusion: In general "Too Human" could be a really good and intriguing game. It could introduce a true mix of ranged and melee combat that is missing from action games. It could have an in depth story withe enough backstory to make the player feel included in the universe of the game and is not just a cool concept. It could have gameplay that is not frustrating or buggy. It could have a good camera. However a bunch of coulds don't make a bunch of "is". Honestly I think the testers failed in their job of pointing out flaws or if they did, the game designers and programmers failed for not fixing the problames.