This is the most unbalanced game I've played in years.

User Rating: 4.5 | Too Human X360
It's truly difficult to describe this game, even as a 27-year veteran of multi-platform gaming.

The positive: The storyline, characters, and concepts draw heavily on Norse mythology, which is aptly handled and implemented. (IMO, the main reviewer didn't give the developers enough credit on the Norse angle.) The graphics, music, and sound are all well-done, and seem to fit the "cybernetic battle gods" theme. The character skill system (apparently direct-ported from Diablo 2) is specific to each of the five, pleasantly diverse, character types. The equipment options are perhaps the most amazingly deep part of the game. Heck, even the voice acting is pretty solid.

None of this is mystifying in any way, and when combined with a truly innovative combat/control system for an action-RPG, this should have been a home run... But somehow, it all falls apart once you start playing.

The negative: This game is an absolute chore to play. In most lackluster games, you eventually get into a mind-numbing groove (assuming you can get past the first hour), trudging along until you finish at least the main storyline. Too Human actually manages to become increasingly annoying the longer you play -- whether or not you actually learn to use the well-designed combat system. It's as if careful UN-balancing efforts were applied during its long development...

The huge, barren (yet beautiful) wastelands of metallic levels feel extremely empty, unless you're in the middle of dozens of thrashing enemies during the periodic scripted/triggered battles. Since there is no consistent method of healing any character (except one rather weak character class, who has limited use of a limited healing skill), you can expect to die A LOT. There is no real cover to get behind, save for the "exploding barrel" variety, and the more you die, the more your hard-earned/tinkered armor wears away. Your only reward for staying alive is another long, slow trudge through another massive, empty string of rooms and battles that alternate between stimulating and frustrating at random.

Recommendation: For Too Human's obvious sequel, the development team needs to let a few dozen gamers heavily play-test the game, and take copious notes. It's a shame that this beautiful lore, system, and control scheme went to waste.