Too Human was an ambitious game that should have spent a few more months in development.

User Rating: 6 | Too Human X360
Norse gods and cybernetic warfare - what could go wrong? At least that was my thinking when I picked up this title. Unfortunately, not even the splendor of the Norse pantheon was enough to lift this title up to its expectations.

Too Human is an action/rpg hybrid that focuses mostly on the action part. Its gameplay strongly resembles the hack and slash style of diablo. The player initially has the choice of picking from one of five classes: berserker, champion, commando, defender, and bio-engineer. Each one has specific advantages and disadvantages, however they don't all balance out. Many of the classes seemed designed more for multiplayer use such as the defender and bio-engineer, and they struggle by themselves. Others such as the champion and berserker function well in the single player campaign. Finally, one of the classes, the commando, seems to fail altogether.

The gameplay itself is fairly straight forward. Your character can perform both melee striked and ranged combat attacks. Despite the obvious separation between melee and ranged, the game seems to strongly reward you for focusing on melee. Ranged attacks seem woefully underpowered and poorly coordinated. Firing your weapon requires using the right trigger for primary and left trigger for secondary (or dual wielding). Unfortunately, the targetting reticle seems to have a mind of its own. I was never able to consistently get it to highlight the enemies I wanted nor stay locked onto them. Moving and shooting proved even more frustrating.

Melee combat was more rewarding. You moved with the left stick and used the right stick to execute attacks. Depending on the direction you moved the right stick, your character would swing or lunge in that direction. Holding down the right stick in the direction of an enemy would execute a cool slide attack. Basically, your character would make an ultra fast sliding attack at an enemy. Once you get the hang of it, you have the ability to chain several of those attacks together in an awesome display of melee savagery. Your character could also stack other combos together such as throwing an enemy up into the air and then leaping after them peforming air attacks. Using both the left and right stick, you could execute special finisher attacks which were more powerful and scripted attacks. Finally, as you rack up more combos, you gain the ability to use ruiner attacks - which are basically area of effect attacks with some spectacular results.

While the melee combat is definitely the best part of the game, it could have used just a little more polish. Even after hours of play, it can still be hard to target the right enemy. Some battles go off flawlessly while others have your character flailing around struggling to target enemies directly in front of you.

There's not a tremendous amount of diversity in the enemies you face. Many of them look and behave similarly. The biggest issue I had with the combat was that some enemies were incredibly annoying to target or fight. It's not always intuitive about how your supposed to damage some of the enemies in the game.

As of yet, I've found no major penalty to dying. If you get killed, you get resurrected with full health and appear right at the last save point. If you die while fighting a boss, you spawn right by the boss - and the boss does not heal. So basically, it's just a war of attrition against the bosses. The only downside is that your gear takes a slight hit, but that can be repaired. Oddly enough, the most annoying thing about dying is having to watch the unskippable animation of a valkyrie lifting up your corpse. The first few times it's ok, but after a while it gets incredibly annoying. The animation takes about 30 seconds, but it seems like 30 minutes.

The character development section seems a little weak. It's hard to see the impact of your choices in the gameplay. Furthermore, the categories and skill descriptions can be somewhat confusing.

The story is another part that could have used some more work. It's not that it's an awful premise, it's just very confusing and poorly told. It's kind of like watching a movie after missing the first hour. The story seems to assume you're already in on the plot. There's also a fair amount of ingame dialogue that really serves no purpose. You will frequently hear your squad mates discussing the situation, but you're never really introduced to who these squadmates are or what their purpose is.

All in all, this was a game that just needed more polish. The proper elements were there, they just weren't put together and finished. While it can be entertaining at times, it doesn't have any lasting appeal. It's a shame because the game could have been so much better with just a little more effort and thought.