Adam Ryland deals out another great wrestling simulator, well worth the price-tag.

User Rating: 7.7 | Total Extreme Wrestling 2004 PC
As a devout fan of the now-defunct freeware developed "Extreme Warfare Revenge" series, I was eager to see what Adam Ryland would do to improve upon his all-ready catchy wrestling simulator. Ryland and .400 studios have finely tightened the original mechanics behind EWR and added some new ones in the process. The game as a whole in fundamentals remains largely the same, but intensely expanded upon to make for a more comprehensive, realistic simulator. For example, at the base of things, each individual wrestler is represented with a total of thirty different statistics - which separately shape the worker to behave uniquely inside and outside the squared-circle (the ring that is, the ring).

Upon starting the game you may choose to either operate as the owner of a promotion, the head booker, or even both. Afterwards, regardless of your selection, you must venture the routine of: hiring workers and staff, applying for the creation of television shows via network deals, booking your events, commissioning road agents and components of the booking team, among other things. Noticeably, there's never quite a shortage of things to do, trust me - you'll find something to keep yourself busy. Aside from owning/running your promotion, you also have training camps and developmental territories to situate through. These babies are the prime-rib for grooming your young lions to be the next generation of superstars, which is useful considering not everyone's going to be around forever (unless your name's Hulk Hogan - don't worry about that guy, eh?). These workers, as well others, may have their own gimmicks and pushes assigned to them; which will possibly lead to all kinds of pandemonium if you're not careful (that meaning you're doing it on purpose, of course). Gimmicks and pushes and must meet statistical and overness requirements if they are to be effective in connecting with the people, if it doesn't happen, try that little grooming process.

Non-worker-wise (that's an odd combination, isn't it?), there's still a few other things you must master in order to keep fans interested. Such as in the procedure of booking events, you'll find yourself mixing up angles, matches, and interviews to what best suits your fan base's style. Your fan base is determined by what kind of promotion you choose to portray (traditional, sports-entertainment, etc.) - you'll need to supply the fans to whatever the heck turns them on. In these different options aforementioned, you may use different segment types to play to one worker's strengths in order to heat up a rivalry or pump up the crowd. In case of a rivalry, you can start these guys to garner more attention to your federation - resulting in bigger crowds, more home viewers tuning in, and greater merchandise sales. Once you master these many crafts - you can eventually expand your market and position yourself to take over and conquer other promotions that threaten your place in the wrestling industry. Concerning the other aspects of Total Extreme Wrestling, such as the sound - I believe the expression 'eww' accurately covers that. Thankfully you can turn the sound affects off and enjoy your own tunes whilst crunching down on gametime. Also, the skin the comes with the game isn't the most appeasing thing ever; but you may download some nice user creations to rectify that problem. So, all in all - if you're a wrestling buff and want to control your own garbage-fed turned million dollar corporation; feel free to hit up TEW; it's uhhm uhhm good like Campbell's.