One of Chris Sawyer's earliest masterpieces gets a facelift... good for 1995
Essentially, Transport Tycoon gives you either a random map to improve or a few ready-made scenarios increasing with difficulty, using past present and future transport technologies. Although the AI is nearly all the time laughable, there is a pleasure in seeing that small town you developed turn into the hulking metropolis it is today, for you see, providing the city with good and services increases its rate of growth, thereby increasing demand and money.
Graphics are nothing to laugh about when you realise the whole damn thing was coded by just three people. The amount of detail in those small trains and tracks pootling around really warms the heart, however the sound is likely to grate after a while.
Overall, Transport Tycoon is not a game you'll admit to play, but that doesn't detract from its gameply now does it?