The gameplay and admirable array of traps make Trapt worth a rental.
The premise of trap setting and timing works well for the first thirteen chapters of a fifteen chapter game, however, around this time enemies you would categorize as bosses are terribly easy whereas regular enemies become unbelievably harder to kill. This is the biggest flaw in the game. There’s no difficulty median or leveled increase; Trapt jumps from incredibly easy to annoyingly hard at this late stage in the game. All total Trapt runs about 12 hours with the majority of that time being in the last two chapters, a few minutes of side game play and fooling around in survival mode. There are three times in the game where you can make decisions to change the path Allura will take, however, the decisions are not that relevant and basically just change who you will be fighting next on your path. This seems more like a sad attempt at adding replay value to the game but it just doesn’t quite work.
The story is very short for what could be a decent tale and the translation is heartbreaking, I would almost rather hear it spoken in Japanese and not know what was being said. I found out after finishing this game that Trapt is the fourth in a series called Deception involving trap setting and enemy snatching. To the writers applause you can easily play this game without having played the other three titles; that is really just to say the story didn’t really matter in this game. The characters kept your interest throughout most of the game, but the dialogue just followed suit with a barrage of incredibly easy enemies and translation that clearly did not match the FMV’s. The game itself is too short for a purchase and lacks any kind of replay value; however, the gameplay and admirable array of traps make Trapt worth a rental.