Just barely playable

User Rating: 4.5 | Turning Point: Fall of Liberty PC
At first , I was inclined to be merciless to this game. It is incredibly clunky, the graphics are ordinary, the AI average, the story random & chaotic. However, once I got past the halfway, it did improve, not by much, but enough to raise it from a 2 to about a 4.5. The story got some coherence, where previously you were randomly running around New York killing Nazis, now there was a definite & coherent mission. The clunkiness did not improve, however, the climbing, rope swinging etc is incredibly frustrating, because half the time the icon fails to appear and you are left jumping around hoping to randomly hit the spot that initiates the climb sequence. Also, for a game with fairly average graphics, it quite frequently chugs, even on medium settings (Another annoyance - the game chooses its own settings, and doesnt allow you to change them, so if the game chugs youre stuck with it) Then there's the checkpoint system - oh joy of joys - how I do hate checkpoints (my personal theory is that checkpoints are the lazy designers way to boost the challenge - instead of improving the AI or level design to amke the game more challenging, just use checkpoints & make the player pay for mistakes by replaying the same action over & over & over etc) In this game, the checkpoints are ridiculously far apart - you can easily lose half to 3/4 of an hour of play because you forgot to reload your weapon at the right moment. Another idiosyncracy - grenades in this game are doomsday weapons - they deal an enormous amount of punishment and the enemy can throw them incredible distances with pinpoint accuracy, so if you see the grenade icon, backpedal for all you're worth, or you'll be reloading at the last checkpoint - which was usually many, many minutes ago. As far as I can see this game has only 2 things going for it - it is playable, barely and the story is moderately well-handled, at least in the 2nd half.