Pros: Great variety of dinos Cons: Pulse rifle sucks badly, crazy rate of damage by enemies > Could have b
Anyway, the graphics in Turok is poor by Xbox 360 standards. A lot of juggies (poor antialiasing effect) appear and the texture lack great detail overall. The sound? **** I didn't notice anything special. They should have added sound to the forest. It is weird to walk in a jungle that I can hear my footsteps clearly. Where are the sounds of leaves, insects and inhabitants? The dialogue doesn't matter. I only heard some men murmuring. I was like Anakin Skywalker, confused, saying "What?" in the Jedi Council.
There are tonnes of bad elements in Turok. Not all of you will concur with me but I am clear-minded. Read and fry me later.
First off, I need to complain about the pulse rifle. This weapon is your main weapon in the game but it is only because of its decent firepower and very abundant ammo as every human enemy equips this. What 's bad about this weapon is its overheating and ammo consumption rate. Although it has a magazine of 100 bullets, it takes 20 bullets to down a solider, given that you control the shot. Therefore this weapon has to reload every now and then. When you are fighting a company of troops or a hungry raptor, you can find this very annoying to reload at the worst time. Secondly, this weapon builds up heat... what the **** I apologize for this foul language but you may say it as well in the game. Every time you hold down the trigger for too long, this crap overheats and this triggers a movement like reloading, only this takes even longer. As a bonus, you can't switch weapons when Turok is busy fixing this overheated **** By the words "too long", I tell you this crap overheats shooting about 30 bullets. So you have a 100 magazine but this thing overheats so often that you must lay down your fire killing each soldier. After killing 4-5 enemies, you reload. What a shame. I tried to get this thing out of my inventory but in the end I keep it since all others are lame as well. The sniper rifle, okay, leave it.
Aliens vs Predator Requiem received heavy criticism on its lighting. Same thing goes to Turok. In many levels, it is pitch black. You tell me, "Hey, dude. Doom 3 is dark too!" But a flashlight was granted in Doom 3, right? Okay, except in "Hell". Imagine fighting several missions in darkness without the flashlight. Forget about adjusting brightness. Turok does NOT give that option. So at times I shouted angriy, "is this the future arsenal they call?"
The dinosaurs are supposed to be dangerous. On that part, I feel alright. But for the human enemies and flying bugs, my resentment cannot rest. They make these two enemies extremely tough. No thanks, ladies and gentlemen, no thanks. It is outrageous. I am NOT a coward but the extreme rate of damage should not belong to a swarm of regular enemies. The flies are worthless in Turok, a dinosaur themed game. But they can kill us in two hits. That was equivalent to the Spider Tank boss! You feel the pain attacked by a whole swarm of them in the generator room. One further bad thing is the save system. I mean, they make a manual save option but it is not what's in your mind. It saves your kill number for the achievements but does not save your progress. Not clear? It means you lose everything including the number of enemies you kill towards the achievement unless you reach the next checkpoint. If you manually save, you can secure the kill statistic but the progress won't save. This sucks really really seriously. Before the Spider Tank battle, we have to take care of a rocket launcher dude who proves to be a devil. A savepoint should have been given when he was killed. Well, there wasn't. In the next fight, if the Spider Tank kicks your ass (it should take 2-3 times before you know its pattern and defeats him), you have to fight that rocket guy again. A savepoint should be placed after you place 3 bombs in the generator room but there isn't, AGAIN! So the two-hit kills bugs get the chance to slaughter us AGAIN, AGAIN and AGAIN!
I also forget the good of Turok. In fact, the team who handled the dino combat should be given great credit. We seldom fight dinosaurs and they make it fun. The health of the dinosaurs are reasonably strong and put up quite some challenges. The T-rex may to too hard but he really counts as a badass boss! The sea monster is terrifying too. Although it reminds me of Tomb Raider Legend's giant sea snake boss, it is classic. In fact, he is the only mutant in this game (Even the T-rex is an animal, not monster). So cool is he.
A good thing about Turok is that its achievements are okay. It does not require 6 player present for the most part so boosting is so much easier. Also, there is no 1000 online kill achievement so you achievement gluttons would have less trouble with it when you get tired of the game. Only the inhuman campaign completion achievement is ridiculous but it is forgivable because it is only 60G, a fairly low gamerscore for extreme difficulty.
Based on my review, you can tell I have more fury than fun in Turok. I suggest a rental only. I bought it and regretted it so much. It would worth 8 or more if the problems mentioned above are fixed and more action is related to dinosaurs instead of humans and bugs.