Two Worlds is an ambitious roleplaying game, saying it has "everything Oblivon has, and more", but fails to de
Another thing was how overpowered Archery and Alchemy was. Archery utterly demolishes your foes, or you if your enemy is an archer if you're not careful, while Alchemy has a high level skill that lets you mix potions for permanent stat increases, which you can "cook" again to double its effect.
The game features a few factions which you can get a better standing by completing tasks and quests for the appropriate NPCs, however not only is it hard to keep track of which faction the quest will give faction increase with, after a small number of quests, you max out the standing in that faction.
Depending on which faction you choose there are a few paths you can take in the game, one example is allying with either the ruling house or the rebels who seek to take over the kingdom. Other factions include bandits and mages guild, and merchants guild which gives you a discount from most vendors.
Another nice feature is the ability to combine weapons and armor. How this works is that every piece of item has a specific I.D., and if you find another item with the same number, you can combine them to create a slightly better one. This could be abused in the build I played and create ridiculous items that did massive damage and had insane stat increases, and sold for millions to the vendors.
To this games defence, I tried it when it was just out in Europe, and alot of the annoyances I experienced may be fixed in the august release. To sum it up, this game is a time killer, but just about anything it does can be found in similar games such as Oblivion. Glitches and bugs littered my copy of the game, and the bad voice acting and lack of immersion made this game a real disappointment.