Two Worlds is an ambitious roleplaying game, saying it has "everything Oblivon has, and more", but fails to de

User Rating: 5.5 | Two Worlds PC
When playing Two Worlds, the parallels to The Elder Scrolls IV: Oblivion is quite apparent. Both feature a rich world full of life ranging from critters to NPCs that you can interact with. The story of Two Worlds is rather plain, you and your sister(you have no choice but to play as a human male) are mysterious descendants of a family guarding an artifact that the bad guys want to lay their hands on, and in the opening cinematics your sister is kidnapped by masked assailants. A few years pass between the cinematic and when the game starts, and your character is now a mercenary who is looking for his sister while completing requests from clients he encounter in the different villages he visits. The strong part of this game is not the graphics, although the wilderness can look pretty damn good sometimes, nor the audio, as the horrific NPC voiceactors all speak in an annoying dialect that is best described as old english spoked by americans, resulting in alot of "Nay" and "T'was". The best thing about this game is the wide array of skills that is offered to the player. It is a skillbased game, and you can choose alot of skills ranging from ones that improve your critical chance with melee weapons, to mixing potions using herbs you can pick up in the wilderness and from looting containers, or the utterly useless horse riding skill. Horse riding is frustrating to say the least, as while it is fast to ride around on your horse, it is often prone to get stuck on the slightest of obstacles, causing it to refuse to take another step. This can happen even while travelling roads.
Another thing was how overpowered Archery and Alchemy was. Archery utterly demolishes your foes, or you if your enemy is an archer if you're not careful, while Alchemy has a high level skill that lets you mix potions for permanent stat increases, which you can "cook" again to double its effect.

The game features a few factions which you can get a better standing by completing tasks and quests for the appropriate NPCs, however not only is it hard to keep track of which faction the quest will give faction increase with, after a small number of quests, you max out the standing in that faction.
Depending on which faction you choose there are a few paths you can take in the game, one example is allying with either the ruling house or the rebels who seek to take over the kingdom. Other factions include bandits and mages guild, and merchants guild which gives you a discount from most vendors.

Another nice feature is the ability to combine weapons and armor. How this works is that every piece of item has a specific I.D., and if you find another item with the same number, you can combine them to create a slightly better one. This could be abused in the build I played and create ridiculous items that did massive damage and had insane stat increases, and sold for millions to the vendors.

To this games defence, I tried it when it was just out in Europe, and alot of the annoyances I experienced may be fixed in the august release. To sum it up, this game is a time killer, but just about anything it does can be found in similar games such as Oblivion. Glitches and bugs littered my copy of the game, and the bad voice acting and lack of immersion made this game a real disappointment.