Prithee???

User Rating: 5 | Two Worlds X360
Perhaps it's because there's been so much hype, but I am highly disappointed in Two Worlds. I will say the graphics are very good, and the sound is also acceptable, for the most part.

One HUGE flaw, as many reviewers have pointed out, is the voice work. The dialogue is absolutely abysmal, and every conversation feels overly stiff because the script is styled as "High Fantasy". Meaning, they actually say things like "Prithee, good sir." And when someone answers in the negative, it's "Nay" instead of just "no". Vewry annoying after awhile. Plus, there are amazing errors. At one point, a stable master refers to his corral (the fenced in area where horses are kept) as his coral (the stuff reefs are made of). Add to that the fact that finding quest locations is purely a matter of luck. For example, one of the quests requires you to go to "those caves south of town." Turns out, the actual cave you have to go to is almost perfectly due EAST of town. You can find caves south of town, but they have nothing to do with the quest you're on. Plus, the map shows all quest destinations at once as green or purple dots. The difference between the colors? I haven't a clue. Plus, there's no way to tell which quest is sending you to which dot. The combat is exceptionally tedious. You simply repeatedly pull the right trigger to hit your opponent, and occasionally throw in a b button to jump back. There are shields and parry skills in the game, but there's not a single clue given as to how to make your character actively block. And that leads to one odd thing about the controls. For some reason, there's no dedicated block button, but there are buttons dedicated to useing heal and mana potions. There is some fun to be had in the game, but I'd honestly rather play through oblivion for the third time, or even Morrowind for the tenth, than finish the main quest in Two Worlds.