Its too bad, that more time was not taken to sort out all the problems that surfaced while playing. The potential is definitely there, but the voice overs were stinted actors, trying to act, to get to the large map, you have to stop what you're doing and bring up the map. The controls for your character were pretty smooth and worked well, but for getting to the hotbar was not an easy task, therefore, dieing was a constant. I really think they rushed this game to get it on the market, and its too bad, because as I stated above the potential is there. The graphics were reasonable and the world was well layed out, but I can see the frustration of players overall. I plan to keep on playing this game, just to see as time goes by, if it becomes more enjoyable. Now I see why Blizzard takes years to accomplish their mission. They do not allow a game on the market until it is polished for the public. Gamers, like myself, have seen the good, bad, and ugly. I rate this game between good and bad, because there are aspects that are really fun, but on the bad side, can be frustrating. When players are paying good money, they expect a good product. Hopefully, they will come out with another RPG that has been beta tested to the umpteenth.
I just finished Two Worlds, well the main quest anyways as it would probably take me more than the 60 hours I played the game to find and finish all the quests. Anyways, I walk away from this game with mixed impressions... Read Full Review
Two Worlds is Two Different Games. Game 1: Your first hour with Two Worlds (Also known as "the WTF, this isn't Oblivion...hour"). a.k.a "Wait a minute that super hot babe at the beginning is my sister! ... Read Full Review