The frame rate and lack of interface scaling at 1080 make this utterly unplayable, both on indoor and outdoor maps. There are absolutely no controls for setting the draw distance, or any other way to alleviate this unplayability. These clearly PC-based developers have no business on the x360 platform -- as an avid player of RPGs on all platforms, I refuse to play this without some emergency patches.
The inventory system is likewise pathetic -- stolen straight from Diablo, but WITH weight restrictions. The magic system is relatively useless (only THREE hotkeyed spells?), but still intriguing.
That's unfortunate, as the rest of this apparent Oblivion-meets-D&Dv3 game seemed to have content generally worth exploring.
I just finished Two Worlds, well the main quest anyways as it would probably take me more than the 60 hours I played the game to find and finish all the quests. Anyways, I walk away from this game with mixed impressions... Read Full Review
Two Worlds is Two Different Games. Game 1: Your first hour with Two Worlds (Also known as "the WTF, this isn't Oblivion...hour"). a.k.a "Wait a minute that super hot babe at the beginning is my sister! ... Read Full Review