Not as filling as you might of hoped. However its not something you can simply label as unsatisfying.

User Rating: 8.5 | Two Worlds X360
Two worlds is finally out! A long awaited online Rpg that has done more then excite a few gamers. So the question is, does it really live up to its expectations? Sadly no. The game is no oblivion destroyer. Its actually nothing like oblivion at all. Save for the fact its a free roaming rpg with a large world. Rather then mimic Oblivions concept. Two peaks have seen fit to create something different. Almost to the point that the two are incomparable. This of course is a bad thing. Pending how you wish to translate it. However, I will not stand here and bash the game for its Lag. Which will be fixed in the upcoming months. Nor will I scoff at its attempt to over power a popular, yet respected game in the Xbox 360 library. Rather I shall approach the game for what it is. Two worlds, not Oblivion.

Two worlds’ main campaign is all right. It lacked the necessary depth and innovation to blow you away. However it did have a few keen moments which will excite you. Thus making the experience you with extract from the story average. Now, lets ditch the story and step into the side quest and gameplay features! This is where the real meat is. Though the story and graphics are ok and have their moments. The gameplay will not disappoint you. The massive world itself has what feels like hundred of alchemy items. Which can be used to make potions that will recover health, poison or even temporarily and or permanently increase your stats. The alchemy portion of the game is fun and enjoyable. It is also very hearty. The inventory system is decent. Sadly at first you might find yourself confused or frustrated. But after a few hours you will grow to appreciate it somehow. The ability to combine weapons and armor with similar weapons and armor is a nice touch. This means your equipment will always be upgradable. In short this means you won't find yourself stuck with a certain blade or armor. For all weapons and armor have the every real potential of becoming overwhelmingly powerful.

The combat system is your average run off the mill hack n' slash game. The duel wielding adds a nice touch. One we would like oblivion to possess. The same goes for the vast number of weapon types. You have spears, clubs, swords, daggers, bows, great swords, hand axes, axes, mace, staffs, halberds and more. Each either have they’re own strength and weaknesses. Note that the strength and weakness aren't exactly pronounced. However after using the weapon for a while. You will begin to see the advantage of using a longer weapon like a spear or duel wielding swords. Plus the feature which allows you to enchant your weapons via using stones is also a good feature. And just like the combining weapon attribute. You can keep enchanting your blade to your hearts content. I have a sword that deals 2000 lightning. And my friend has one of 4000 and some on Xbox live. Meaning that a weapon which hits 10-40 can hit 4010-4040

There is much more to the game. The only way you can hope to fully understand its strength and weaknesses is by renting it or buying it. And just figuring out yourself. If you run into this game thinking, "This is gonna blow oblivion out of the water and own all other games." then expect to get kicked in the nuts. But if you enter this video game with the mind set of, "hey, I really wanna play something fun that’ll take me a while to beat and get bored of." Then two worlds